Supercell takes eSports to another level –
Clash Royale, the real-time PvP mobile card game launches its official eSports
league, “Clash Royale League”
Clash Royale, the real-time PvP mobile card game launches its official eSports
league, “Clash Royale League”
4 teams from Southeast Asia (Taiwan, Hong
Kong, Macao, Indonesia, Thailand, Singapore, Vietnam, Philippines,
Malaysia) joins the “Clash Royale League in Asia”
Kong, Macao, Indonesia, Thailand, Singapore, Vietnam, Philippines,
Malaysia) joins the “Clash Royale League in Asia”
Clash Royale League
· All players have a chance to become a
professional player through participation in an online event that commences on
March 14th
professional player through participation in an online event that commences on
March 14th
· World Championship in Asia to be held in
Winter 2018
Winter 2018
Singapore ― March 14,
2018 — Supercell, mobile game
developer and creator of the real-time PvP mobile card game Clash
Royale will launch its official eSports league, the “Clash Royale
League,” in March of 2018.
2018 — Supercell, mobile game
developer and creator of the real-time PvP mobile card game Clash
Royale will launch its official eSports league, the “Clash Royale
League,” in March of 2018.
Reflecting the game’s
global player base, the Clash Royale League will consist of leagues worldwide
such as North America, Europe, Asia, and Mainland China. Each of the Clash
Royale League regions will host six to twelve teams, each comprising of four to
six players.
global player base, the Clash Royale League will consist of leagues worldwide
such as North America, Europe, Asia, and Mainland China. Each of the Clash
Royale League regions will host six to twelve teams, each comprising of four to
six players.
Southeast Asia
(including Taiwan, Hong Kong, Macao), along with South Korea and Japan are part
of Clash Royale League in the Asia region. Including four teams from Southeast
Asia countries, the Clash Royale League in
Asia will have a total of 12 teams. League format will be
round robin, with the top teams advancing to the playoffs. Top teams from each
of the regions will advance to the World Finals hosted in Asia this winter.
(including Taiwan, Hong Kong, Macao), along with South Korea and Japan are part
of Clash Royale League in the Asia region. Including four teams from Southeast
Asia countries, the Clash Royale League in
Asia will have a total of 12 teams. League format will be
round robin, with the top teams advancing to the playoffs. Top teams from each
of the regions will advance to the World Finals hosted in Asia this winter.
Supercell develops
games true to its company vision, which is to “create games for as many people
as possible that are played for years and remembered forever.” Clash
Royale is a real-time PvP action game in which you use a deck of up to
eight cards of characters to, in a three-minute battle, attack your opponent’s
towers while defending your own. While its simple rules make it easy for anyone
to jump in and enjoy, the outcome of a match hinges on a variety of factors.
From deck building to timing your tactics to your compatibility with your
opponent, Clash Royale is a highly strategic game where
come-from-behind victories or overtime-sudden-death-victories are always
possible, and nothing is over until it’s over.
games true to its company vision, which is to “create games for as many people
as possible that are played for years and remembered forever.” Clash
Royale is a real-time PvP action game in which you use a deck of up to
eight cards of characters to, in a three-minute battle, attack your opponent’s
towers while defending your own. While its simple rules make it easy for anyone
to jump in and enjoy, the outcome of a match hinges on a variety of factors.
From deck building to timing your tactics to your compatibility with your
opponent, Clash Royale is a highly strategic game where
come-from-behind victories or overtime-sudden-death-victories are always
possible, and nothing is over until it’s over.
The game’s simplicity
is precisely what makes it easy for spectators to join in the excitement and
enjoy the players’ skill and techniques. This is something that cannot just be
simply described as a hobby, where players aim to be the best, with team
members and spectators cheering them on. Similar to traditional sports, a lot
of emotion, excitement and drama exist. Supercell hosted its first official
eSports event “Crown Championship” in 2017 to determine the top Clash
Royale player. With a total of one million dollars in prize money, 27
million players from 187 countries participated and the event was livestreamed
in nine different languages on 13 different platforms, viewed by Clash Royale
fans across the globe. Continuing the passion of “Crown Championship” from last
year, in 2018, Supercell takes eSports to another level by owning official
eSports league—the Clash Royale League. eSports is seeing a rapid growth
globally. In 2015 eSports participant and spectator population used to be 120
million and is expected to grow up to 286 million by 20201. We hope
to attract more people to Clash Royale through eSports.
is precisely what makes it easy for spectators to join in the excitement and
enjoy the players’ skill and techniques. This is something that cannot just be
simply described as a hobby, where players aim to be the best, with team
members and spectators cheering them on. Similar to traditional sports, a lot
of emotion, excitement and drama exist. Supercell hosted its first official
eSports event “Crown Championship” in 2017 to determine the top Clash
Royale player. With a total of one million dollars in prize money, 27
million players from 187 countries participated and the event was livestreamed
in nine different languages on 13 different platforms, viewed by Clash Royale
fans across the globe. Continuing the passion of “Crown Championship” from last
year, in 2018, Supercell takes eSports to another level by owning official
eSports league—the Clash Royale League. eSports is seeing a rapid growth
globally. In 2015 eSports participant and spectator population used to be 120
million and is expected to grow up to 286 million by 20201. We hope
to attract more people to Clash Royale through eSports.
Clash Royale League
will provide a chance for every player to become a professional player. They
are required to participate in an in-game event, the “Clash Royale League
Challenge,” which starts on March 14th and also to meet
requirements from the League and Teams. Going through a selection process, such
as optional online tournaments and tryout day, professional players will be
signing with teams. The Clash Royale League will offer each team subsidy for
support.
will provide a chance for every player to become a professional player. They
are required to participate in an in-game event, the “Clash Royale League
Challenge,” which starts on March 14th and also to meet
requirements from the League and Teams. Going through a selection process, such
as optional online tournaments and tryout day, professional players will be
signing with teams. The Clash Royale League will offer each team subsidy for
support.
More information
regarding professional players, teams, and tournaments will be announced at a
later date.
regarding professional players, teams, and tournaments will be announced at a
later date.
* * *
About the Clash Royale
League in Asia
League in Asia
Overview:
Approximately 70 matches each season, totaling to 140 matches across 2 seasons.
League format will be round robin, with the top teams advancing to the
playoffs.
Approximately 70 matches each season, totaling to 140 matches across 2 seasons.
League format will be round robin, with the top teams advancing to the
playoffs.
2018
Schedule:
Schedule:
March
14 – 18 |
In-game
event “Clash Royale League Challenge” |
End
of March – Early April |
Additional
optional selection process, such as in-game tournament and offline meet up with team owners for winners of “Clash Royale League Challenge” |
Mid
April |
Professional
Players announcement |
Late
April |
1st season
begins |
August
|
2nd season
begins |
Winter
|
World
Championship |
About Professional
Players:
Players:
– Contracts for
professional players will be until December 31 2018.
professional players will be until December 31 2018.
– As of April 1st,
players must be at least 16 years old (players younger than 18 require a
guardian’s permission).
players must be at least 16 years old (players younger than 18 require a
guardian’s permission).
– Salary for the
contracted period will be discussed between teams and the player.
contracted period will be discussed between teams and the player.
– It is required that
a player participate in all matches during the league season.
a player participate in all matches during the league season.
– It is possible for a
player to attend school or work another job, provided they attend all
league-mandated tournaments, photo shoots, etc.
player to attend school or work another job, provided they attend all
league-mandated tournaments, photo shoots, etc.
– It is possible for
up to two professional players on each team (called “Legacy Players”) to occupy
a special position wherein they do not participate in tryouts or the Clash
Royale 20 Win Challenge. The selection of Legacy Players shall be conducted by
each individual team.
up to two professional players on each team (called “Legacy Players”) to occupy
a special position wherein they do not participate in tryouts or the Clash
Royale 20 Win Challenge. The selection of Legacy Players shall be conducted by
each individual team.
The requirements for
team participation, as well as the stipulations and remuneration for
professional players, may differ per team.
team participation, as well as the stipulations and remuneration for
professional players, may differ per team.
Team Overview:
Each team will have
four to six professional players.
four to six professional players.
In addition to the
professional players, each team will have one coach and/or manager.
professional players, each team will have one coach and/or manager.
Champion Benefit:
Total of 200,000 USD
will be paid to top performing team(s) in Asia.
will be paid to top performing team(s) in Asia.
Device:
Clash Royale League in
Asia will be partnering with Google Play. All matches will be played on Android
device
Asia will be partnering with Google Play. All matches will be played on Android
device
*Note1. Source: Newzoo
2017 Global Esports Market Report
2017 Global Esports Market Report
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