Unity
Technologies Unveils Sneak Peek of Latest Innovations Powering Unity 2018: the
Next Generation of Real-Time Development
Technologies Unveils Sneak Peek of Latest Innovations Powering Unity 2018: the
Next Generation of Real-Time Development
“Book of the Dead” uses Unity’s new Scriptable
Render Pipeline to showcase breakthroughs in real-time rendering on Unity 2018
Render Pipeline to showcase breakthroughs in real-time rendering on Unity 2018
Singapore, January 17, 2017 — Unity Technologies (https://unity3d.com/),
creator of the world’s leading real-time development platform, today released a
sneak peek at “Book of the Dead,” which
demonstrates the power of real-time rendering on Unity. Making extensive use of
Unity’s powerful new rendering system, the Scriptable Render Pipeline, “Book of
the Dead” shows how developers can take total control of the rendering process
to achieve a level of detail and visual fidelity made possible by Unity in
2018.
creator of the world’s leading real-time development platform, today released a
sneak peek at “Book of the Dead,” which
demonstrates the power of real-time rendering on Unity. Making extensive use of
Unity’s powerful new rendering system, the Scriptable Render Pipeline, “Book of
the Dead” shows how developers can take total control of the rendering process
to achieve a level of detail and visual fidelity made possible by Unity in
2018.
“Forests are amazing;
they can be mysterious, dangerous, and breathtakingly beautiful. Achieving the
feelings a forest evokes is one of the hardest challenges when working within
real-time graphics. We set out to tackle this with ‘Book of the Dead’ to see
how much a small team like ours could accomplish working within Unity,” said
Veselin Efremov, Creative Director, Unity Technologies. “Seeking out challenges
like this helps Unity to evolve and advance. We use new features when they’re
introduced early in their development cycle, and we partner closely with our
tech teams to push new features to their limits, so that the innovations we
uncover together will make a better product for our developers. When a demo is
done, we know that the engine has achieved new functionality; and we are
excited to see developers use this tech for their next creations.”
they can be mysterious, dangerous, and breathtakingly beautiful. Achieving the
feelings a forest evokes is one of the hardest challenges when working within
real-time graphics. We set out to tackle this with ‘Book of the Dead’ to see
how much a small team like ours could accomplish working within Unity,” said
Veselin Efremov, Creative Director, Unity Technologies. “Seeking out challenges
like this helps Unity to evolve and advance. We use new features when they’re
introduced early in their development cycle, and we partner closely with our
tech teams to push new features to their limits, so that the innovations we
uncover together will make a better product for our developers. When a demo is
done, we know that the engine has achieved new functionality; and we are
excited to see developers use this tech for their next creations.”
Built using Unity 2018’s
Scriptable Render Pipeline, Progressive Lightmapper, and Post-Processing Stack,
the sneak peek at “Book of the Dead” gives viewers a look at the first-person
interactive experience being played in real-time, targeting the PlayStation 4
computer entertainment system. The story unfolds in two parallel timelines, and
as the audience views the scattered memories of our protagonist, they discover
there’s more to her story than she is willing to tell. More information on how
“Book of the Dead” came to life can be found on the website.
Scriptable Render Pipeline, Progressive Lightmapper, and Post-Processing Stack,
the sneak peek at “Book of the Dead” gives viewers a look at the first-person
interactive experience being played in real-time, targeting the PlayStation 4
computer entertainment system. The story unfolds in two parallel timelines, and
as the audience views the scattered memories of our protagonist, they discover
there’s more to her story than she is willing to tell. More information on how
“Book of the Dead” came to life can be found on the website.
Sneak Peek at Unity 2018 – Delivering New Innovations to Advanced
Developers
Developers
The release of Unity
2017.3 in December completed a year-long cycle which delivered tools such as
Timeline and Cinemachine, empowering teams of artists and developers to do more
together. Unity 2018 will build on this foundation to give advanced developers
and engineers control of new features such as the Scriptable Render Pipeline
and the C# Job System, the first versions of two major features that will
continue to evolve to help unlock beautiful graphics and increase runtime
performance on Unity. Key highlights include:
2017.3 in December completed a year-long cycle which delivered tools such as
Timeline and Cinemachine, empowering teams of artists and developers to do more
together. Unity 2018 will build on this foundation to give advanced developers
and engineers control of new features such as the Scriptable Render Pipeline
and the C# Job System, the first versions of two major features that will
continue to evolve to help unlock beautiful graphics and increase runtime
performance on Unity. Key highlights include:
●
Scriptable
Render Pipeline: Unleash
the Power of Modern Hardware Without the Burden of Building a New Engine – Unity
2018 places total control of a powerful new rendering process in the hands of
advanced developers. The Scriptable Render Pipeline is a combination of power
and ease – developers now have the freedom to control the rendering engine at a
fine-grained level without the complexities of writing a complete rendering
pipeline – leading to an increase in graphics quality and gameplay performance
in AAA console, PC, and mobile.
Scriptable
Render Pipeline: Unleash
the Power of Modern Hardware Without the Burden of Building a New Engine – Unity
2018 places total control of a powerful new rendering process in the hands of
advanced developers. The Scriptable Render Pipeline is a combination of power
and ease – developers now have the freedom to control the rendering engine at a
fine-grained level without the complexities of writing a complete rendering
pipeline – leading to an increase in graphics quality and gameplay performance
in AAA console, PC, and mobile.
●
C#
Job System – A New Coding System That Unlocks Major Performance Increases –
The C# Job System is a new high-performance multithreaded system that makes it
possible to take advantage of multi-core processors without the heavy
programming headache. Combined with a new programming model (Entity Component
System), it enables developers to optimize creations for major increases in
performance. Developers can add more effects and complexity to their games, or
use that horsepower to add complex AI, to make rich worlds that immerse gamers.
C#
Job System – A New Coding System That Unlocks Major Performance Increases –
The C# Job System is a new high-performance multithreaded system that makes it
possible to take advantage of multi-core processors without the heavy
programming headache. Combined with a new programming model (Entity Component
System), it enables developers to optimize creations for major increases in
performance. Developers can add more effects and complexity to their games, or
use that horsepower to add complex AI, to make rich worlds that immerse gamers.
Unity brings the world’s
best talent together with the goal of making Unity 2018 the best choice for all creators – from AAA studios and solo
developers to indie studios and more. Unity has hired engineers and artists
from renowned studios such as Insomniac, Bungie, and Naughty Dog are building
the foundation alongside a team of more than 1,000 engineers that are making
their breakthroughs available to all developers around the world. Games and
experiences made with Unity have reached more than 3 billion devices worldwide
in 2017 and were installed more than 20 billion times in the last 12 months.
best talent together with the goal of making Unity 2018 the best choice for all creators – from AAA studios and solo
developers to indie studios and more. Unity has hired engineers and artists
from renowned studios such as Insomniac, Bungie, and Naughty Dog are building
the foundation alongside a team of more than 1,000 engineers that are making
their breakthroughs available to all developers around the world. Games and
experiences made with Unity have reached more than 3 billion devices worldwide
in 2017 and were installed more than 20 billion times in the last 12 months.
For more information on
Unity, please visit the Unity store.
Unity, please visit the Unity store.
About Unity Technologies
Unity Technologies is the creator of a flexible and high-performance
end-to-end development platform used to create rich interactive 2D, 3D, VR and
AR experiences. Unity exists to democratize development, solve hard problems
and enable success — three core values that are the driving forces of Unity’s
adoption by millions of creators. Unity’s powerful graphics engine and
full-featured editor serve as the foundation to develop beautiful games or apps
and easily bring them to multiple platforms: mobile devices, home entertainment
systems, personal computers, and embedded systems. Unity also offers solutions
and services for creating games, boosting productivity, and connecting with
audiences including Unity Ads, Unity Analytics, Unity Asset Store, Unity Cloud
Build, Unity Collaborate, Unity Connect and Unity Certification. Unity
Technologies serves millions of registered developers including large
publishers, indie studios, students and hobbyists around the globe. For more
information, visit www.unity3d.com and to see the latest games and experiences
created in Unity, go to https://unity.com/madewith.
end-to-end development platform used to create rich interactive 2D, 3D, VR and
AR experiences. Unity exists to democratize development, solve hard problems
and enable success — three core values that are the driving forces of Unity’s
adoption by millions of creators. Unity’s powerful graphics engine and
full-featured editor serve as the foundation to develop beautiful games or apps
and easily bring them to multiple platforms: mobile devices, home entertainment
systems, personal computers, and embedded systems. Unity also offers solutions
and services for creating games, boosting productivity, and connecting with
audiences including Unity Ads, Unity Analytics, Unity Asset Store, Unity Cloud
Build, Unity Collaborate, Unity Connect and Unity Certification. Unity
Technologies serves millions of registered developers including large
publishers, indie studios, students and hobbyists around the globe. For more
information, visit www.unity3d.com and to see the latest games and experiences
created in Unity, go to https://unity.com/madewith.
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