Teams from Pixar, Thor: Ragnarok, Blade Runner 2049 and SIGGRAPH Pioneers Group
at its Featured Sessions Program
breakthroughs, techniques, arts in the field of Computer Graphics and
Interactive Techniques
include Full Dome VR Dailies Review for Dunkirk and Assassin’s Creed
2017 15:30 SGT
highlights of SIGGRAPH Asia include a spotlight on production teams from some
of the world’s leading studios, including Pixar, as well as films released in
2017, such as Blade Runner 2049, along with the SIGGRAPH Pioneers Group.
Programs includes:
The
Making of Pixar’s “Coco”, by
Pixar Animation Studio’s production team;
How
Real-Time Graphics Helps Pixar Make Feature Films, by Pixar Animation Studio’s Senior Graphics
Software Engineers, Pol Jeremias-Vila, and David G Yu, who will demonstrate how
Pixar applies real-time graphics in animation;
The
Making of Thor: Ragnarok, bythe production teams from Marvel Studios, Framestore, Method
Studios, and Industrial Light & Magic, who will share they brought Ragnarok
to life;
Blade
Runner 2049: A Framestore Case Study by
Richard Hoover, VFX Supervisor, Framestore;
of the National Geographic Society, and the Co-Founder and Chief Science
Officer at Planet3. During his talk, Seeing A Human Frontier, will
regale his fascinating career of merging satellite, aerial, and geophysical
sensing with immersive virtual reality visualizations to explore some of
humanity’s greatest archaeological stories, along with his personal experience
of becoming partially bionic.
Photography Group at Facebook, will discuss how Facebook’s Computational
Photography Team is incorporating 3D and virtual reality applications into the
social media platform to enhance how we share photos and videos.
in human history where it is no longer possible to ignore the negative aspects
of modern life on our lives on planet Earth. As technology researchers,
developers and providers, we play a critical role and it is now time to make a
conscious effort to either remain in a circle where technology is deployed for
the sake of technology or to enter an area where we consciously place
technology at the service of humanity,” says Sophie Revillard, Featured
Sessions Chair and Founder of Connecting Worlds, France.
New to SIGGRAPH Asia
experience how virtual reality applications are reviewed and edited daily, to
witness first-hand how VR editing technology is applied, by experiencing
Fulldome.pro’s 8M Full Dome setup as a VR Dailies Theater. The
stimulating VR Showcase Program in the domes will feature VR reviews for
Christopher Nolan’s Dunkirk and Ubisoft’s Assassin’s Creed. The VR Showcase
Program also features industry leaders, influencers, and developers who will
discuss critical topics in the virtual and augmented reality space including
research, application in health care, web-enabled immersive technologies,
strategies for journalism, business, and exploration, design principles for
VR/AR, and VR for social good.
is a rare opportunity to create a global hub for discussing and exploring the
technical and human impact of these technologies with a wide range of thought
leaders in the field. We hope you will join us for a unique event that will
tackle how VR and AR can be utilized to make an impact in Asia, the world at
large, and in varying industries,” said Juan Miguel de Joya, VR Showcase Chair
and Senior Support Engineer at DigitalFish at Google Spotlight Stories, USA.
titled, Mind-Body
Dualism. Created only for
SIGGRAPH Asia, this project is a collaboration between artists from Thailand,
Vietnam, Singapore and the Digital Museum of Digital Art (Dimoda) to build an
environment where artists from Southeast Asia explore the virtuality in its
reflections of their physical worlds.
augmented reality as well as embodied interaction, which will change the way
people experience games, movies and photos. For academia, the Technical Papers Program will showcase state-of-the-art research
results on topics ranging from modeling and design to fabrication, from HDR
imaging to novel displays and from physically-based animation to capturing
faces, bodies, and hands, among others . At the Workshops Program, participants are encouraged to actively
discuss novel research ideas at three workshops: Data-Driven Animation,
Artificial Intelligence MEETS Virtual and Augmented Realities and Digital
Heritage and Innovative Collaborations.
programs at SIGGRAPH Asia, please visit sa2017.strikingly.com
— end —
Conference and Exhibition on Computer Graphics and Interactive Techniques in
Asia will take place in Bangkok, Thailand at the at the Bangkok International
Trade and Exhibition Centre (BITEC) from 27 – 30 November 2017. The annual
event held in Asia attracts the most respected technical and creative people
from all over the world who are excited by research, science, art, animation,
gaming, interactivity, education and emerging technologies. The four-day
SIGGRAPH Asia 2017 conference includes a diverse range of juried programs, such
as the Art Gallery, Computer Animation Festival, Courses, Emerging
Technologies, Posters, Symposium on Education, Symposium on Mobile Graphics and
Interactive Applications, Symposium on Visualization, Technical Briefs,
Technical Papers, VR Showcase and Workshops. A three-day exhibition held
from 28 – 30 November 2017 will offer a business platform for
industry players to market their innovative products and services to the
computer graphics and interactive techniques professionals and enthusiasts from
Asia and beyond.
The Association of
Computing Machinery’s Special Interest Group on Computer Graphics and
Interactive Techniques (ACM SIGGRAPH) sponsors SIGGRAPH Asia 2017. Founded in
1947, ACM is an educational and scientific society uniting the world’s
computing educators, researchers, and professionals to inspire dialogue, share
resources, and address the field’s challenges. ACM strengthens the profession’s
collective voice through strong leadership, promotion of the highest standards,
and recognition of technical excellence. The ACM SIGGRAPH deals with all
aspects of graphical user/computer communication and manipulation: hardware,
languages, data structure, methodology, and applications
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