NVIDIA has announced GameWorks DX12, a collection of resources for game developers that will increase realism and shorten product cycles in titles designed using DirectX 12, Microsoft’s API that unifies graphics and simulation.
These resources include updates to the NVIDIA GameWorks SDK for creating interactive cinematic experiences on PC games; updates to the NVIDIA VRWorks SDK for creating immersive virtual reality experiences; new developer tools; and a new Game Ready Driver.
Together, they provide developers with substantial performance gains, multiple new rendering and simulation effects, and other capabilities to help create games optimised for DirectX 12.
NVIDIA Announces GameWorks DX12
NVIDIA Brings World’s Most Advanced Real-Time Simulation and Rendering
Technologies to DX12, Raising Game Realism to New Levels
SINGAPORE — March 1, 2017 — NVIDIA today announced GameWorks™ DX12, a collection of
resources for game developers that will increase realism and shorten product cycles in titles
designed using DirectX 12, Microsoft’s API that unifies graphics and simulation.
resources for game developers that will increase realism and shorten product cycles in titles
designed using DirectX 12, Microsoft’s API that unifies graphics and simulation.
These resources include updates to the NVIDIA GameWorks SDK for creating interactive
cinematic experiences on PC games; updates to the NVIDIA VRWorks™ SDK for creating
immersive virtual reality experiences; new developer tools; and a new Game Ready Driver.
cinematic experiences on PC games; updates to the NVIDIA VRWorks™ SDK for creating
immersive virtual reality experiences; new developer tools; and a new Game Ready Driver.
Together, they provide developers with substantial performance gains, multiple new rendering
and simulation effects, and other capabilities to help create games optimised for DirectX 12.
and simulation effects, and other capabilities to help create games optimised for DirectX 12.
“We have invested over 500 engineering-years of work to deliver the most comprehensive
platform for developing DirectX 12 games, including the world’s most advanced physics
simulation engine,” said Tony Tamasi, senior vice president of content and technology at
NVIDIA. “These resources will ensure that GeForce gamers can enjoy the very best game
experience on DirectX 12 titles, just as they have on DirectX 11 games.”
platform for developing DirectX 12 games, including the world’s most advanced physics
simulation engine,” said Tony Tamasi, senior vice president of content and technology at
NVIDIA. “These resources will ensure that GeForce gamers can enjoy the very best game
experience on DirectX 12 titles, just as they have on DirectX 11 games.”
“NVIDIA’s commitment to DirectX 12 is clear,” said Cam McRae, technical director at the
Coalition, developers of Gears of War 4. “Having them onsite during the development of Gears
of War 4 was immensely beneficial, and helped us to deliver a game that is fast, beautiful and
stable.”
Coalition, developers of Gears of War 4. “Having them onsite during the development of Gears
of War 4 was immensely beneficial, and helped us to deliver a game that is fast, beautiful and
stable.”
“NVIDIA creates stunning special effects that run in real time on a PC and provides them to
game developers,” said Hajime Tabata, division executive of Square Enix. “A lot of the visual
magic you see in video games today is a direct result of NVIDIA’s work behind the scenes. They
are providing an invaluable combination of source code, tools, technology and the engineering
effort it takes to help developers implement them. The advancement that we are trying to
create through this collaboration is not simply about an evolution in visual appearance, but also
to use new technology to create new user experiences.”
game developers,” said Hajime Tabata, division executive of Square Enix. “A lot of the visual
magic you see in video games today is a direct result of NVIDIA’s work behind the scenes. They
are providing an invaluable combination of source code, tools, technology and the engineering
effort it takes to help developers implement them. The advancement that we are trying to
create through this collaboration is not simply about an evolution in visual appearance, but also
to use new technology to create new user experiences.”
GameWorks Physics Simulation Comes to DX12
The latest version of GameWorks builds on the over 2 million lines of documented code that are
available to developers, providing them with a huge range of rendering and simulation effects.
GameWorks technologies are currently used in more than 1,000 titles.
available to developers, providing them with a huge range of rendering and simulation effects.
GameWorks technologies are currently used in more than 1,000 titles.
DirectX 12 introduced asynchronous compute, which unified graphics and simulation by
allowing GPUs to run non-graphics workloads for effects such as post-processing, lighting and
physics. But these effects are currently limited because most games can only allocate a few
milliseconds to run these types of non-graphical simulations while still delivering smooth
gameplay.
allowing GPUs to run non-graphics workloads for effects such as post-processing, lighting and
physics. But these effects are currently limited because most games can only allocate a few
milliseconds to run these types of non-graphical simulations while still delivering smooth
gameplay.
To maximize the efficiency of asynchronous compute for gaming effects, NVIDIA introduced the
world’s most advanced real-time physics simulation engine to DX12, with two technologies that
take advantage of asynchronous compute:
world’s most advanced real-time physics simulation engine to DX12, with two technologies that
take advantage of asynchronous compute:
- NVIDIA Flow™ 1.0 – a visual effects library that provides simulation and volume
rendering of dynamic, combustible fluid, fire and smoke. Supports both DirectX 12 and
11. - NVIDIA FleX™ 1.1 – a unified particle-based simulation technique for real-time visual
effects. Supports DirectX 12 compute.
FleX and Flow are available immediately for free to registered developers.
GameWorks updates also include NVIDIA HairWorks™ 1.3, a library that enables developers to
simulate and render realistic fur and hair for their games. Version 1.3 supports DirectX 12 and is
also available immediately.
simulate and render realistic fur and hair for their games. Version 1.3 supports DirectX 12 and is
also available immediately.
VRWorks Comes to DirectX 12
VRWorks includes APIs, libraries and features that enable headset and application developers to
achieve a new level of immersion in VR. It has been updated to support DirectX 12 with better
performance, lower latency and plug-and-play compatibility. It will be supported in the Unity
2017.1 beta, which ships this spring, and the Unreal Engine 4 game engines — thus covering a
majority of game development platforms.
achieve a new level of immersion in VR. It has been updated to support DirectX 12 with better
performance, lower latency and plug-and-play compatibility. It will be supported in the Unity
2017.1 beta, which ships this spring, and the Unreal Engine 4 game engines — thus covering a
majority of game development platforms.
World’s Most Advanced DirectX 12 Developer Tools
- NVIDIA also introduced several developer resources created to improve DirectX 12 game
development, including: NVIDIA Aftermath™ 1.0 – a diagnostic utility that developers can use for analyzing
DirectX 12 error reports. - Nsight™ Visual Studio Edition 5.3 – a tool that lets developers debug and profile VR and
DirectX 12 applications in real time. Includes support for the Oculus, OpenVR (HTC Vive)
and DirectX 12 APIs. - PIX Plug-in – PIX is a DirectX 12 debugging tool developed by Microsoft. NVIDIA
collaborated with the Microsoft PIX team to expose NVIDIA GPU Performance Counters
to PIX for Windows via a PIX Plug-in.
Game Ready Driver Optimised for DX12
NVIDIA also revealed an upcoming Game Ready Driver optimised for DirectX 12 games. The
company refined code in the driver and worked side by side with game developers to deliver
performance increases of up to 16 percent on average across a variety of DirectX 12 games, such
as Ashes of the Singularity, Gears of War 4, Hitman, Rise of the Tomb Raider and Tom Clancy’s
The Division.
(1)
company refined code in the driver and worked side by side with game developers to deliver
performance increases of up to 16 percent on average across a variety of DirectX 12 games, such
as Ashes of the Singularity, Gears of War 4, Hitman, Rise of the Tomb Raider and Tom Clancy’s
The Division.
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Since the first launch of its Pascal™ architecture — the world’s most advanced DX12 GPU family,
including the performance-leading GeForce GTX 1080 Ti and GTX 1080 GPUs — NVIDIA has
continuously improved DX12 game performance through releases of Game Ready drivers. The
drivers are timed with the release of the latest games by leading partners.
including the performance-leading GeForce GTX 1080 Ti and GTX 1080 GPUs — NVIDIA has
continuously improved DX12 game performance through releases of Game Ready drivers. The
drivers are timed with the release of the latest games by leading partners.
More information on NVIDIA’s developer resources, including GameWorks and DirectX 12
developer tools, are available at https://developer.nvidia.com/.
developer tools, are available at https://developer.nvidia.com/.
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