The initiative will focus on three key areas: introducing innovative XR creation tools that move beyond traditional mouse and keyboard interfaces, improving creative productivity through streamlined processes, and driving the adoption of the OpenXR standard to ensure cross-platform compatibility.
Jessie Zhang, Head of Partnerships at PICO XR, highlighted the company’s commitment to supporting Blender’s global open-source community, saying this collaboration not only enhances 3D creation tools but also fosters a space where artists can bring unique immersive visions to life and reach a worldwide audience through OpenXR.
By working together, PICO and Blender aim to push the boundaries of spatial computing, empowering creators while accelerating the evolution of the 3D industry. Advertisement 336 x 280