Objective
A day in Summer Lesson consists of a tutoring, a conversational and an optional “lucky” phase. In each day, you will be given choices on how to spend the day with her. These choices include a variety of lessons and conversational topics, which will affect her differently. To quantify how well you have influenced Hikari, the game opted to use a simple stats system that consists of 5 different attributes. At the end of the second phase, the game provides several “lucky items” which can trigger an array of special interactive scenes between Hikari and you.
Interactive
Not to mention, the use of the DualShock motion control to physically interact with Hikari is pretty unique. From fanning her, to holding up the controller to your ear to simulate a phone call, the immersion factor of Summer Lesson is groundbreaking. Even the loudness and clarity of the phone call is simulated based on the distance of the controller to your ear.
Visuals
Immersive
Conclusion
This is not your typical game, it is something more than that. Being able to make the simple everyday activities rather enjoyable makes Summer Lesson a great starting point for a genre of interactive storytelling. It is also definitely a must-have for otakus with its “fan service-y” aspects.
TLDR
+ Easy to be fully immersed
+ Smart use of motion controls
+ Natural interactions
+ Cute Japanese school girl
– Short with some replay value
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