NVIDIA RTX
Technology Realises Dream of Real-Time Cinematic Rendering
Technology Realises Dream of Real-Time Cinematic Rendering
Decade of Development in
Algorithms and GPUs Leads to Giant Leap in Computer Graphics
Algorithms and GPUs Leads to Giant Leap in Computer Graphics
SINGAPORE—March 20, 2018—NVIDIA today announced NVIDIA RTX™, a ray–tracing technology that
brings real-time, cinematic-quality rendering to content creators and game developers.
brings real-time, cinematic-quality rendering to content creators and game developers.
NVIDIA RTX is the
product of 10 years of work in computer graphics algorithms and GPU
architectures. It consists of a highly scalable ray-tracing technology running
on NVIDIA Volta architecture GPUs.
Architected to support ray tracing through a variety of interfaces, NVIDIA
partnered closely with Microsoft to enable full RTX support for applications
that use Microsoft’s new DirectX® Raytracing (DXR) API.
product of 10 years of work in computer graphics algorithms and GPU
architectures. It consists of a highly scalable ray-tracing technology running
on NVIDIA Volta architecture GPUs.
Architected to support ray tracing through a variety of interfaces, NVIDIA
partnered closely with Microsoft to enable full RTX support for applications
that use Microsoft’s new DirectX® Raytracing (DXR) API.
Long considered the
definitive solution for realistic and life-like lighting, reflections and
shadows, ray tracing offers a level of realism far beyond what is possible
using traditional rendering techniques. Real-time ray tracing replaces a
majority of the techniques used today in standard rendering with realistic
optical calculations that replicate the way light behaves in the real world,
delivering more life-like images.
definitive solution for realistic and life-like lighting, reflections and
shadows, ray tracing offers a level of realism far beyond what is possible
using traditional rendering techniques. Real-time ray tracing replaces a
majority of the techniques used today in standard rendering with realistic
optical calculations that replicate the way light behaves in the real world,
delivering more life-like images.
“Real-time ray tracing
has been a dream of the graphics industry and game developers for decades, and
NVIDIA RTX is bringing it to life,” said Tony Tamasi, senior vice president of
content and technology at NVIDIA. “GPUs are only now becoming powerful enough
to deliver real-time ray tracing for gaming applications, and will usher in a
new era of next-generation visuals.”
has been a dream of the graphics industry and game developers for decades, and
NVIDIA RTX is bringing it to life,” said Tony Tamasi, senior vice president of
content and technology at NVIDIA. “GPUs are only now becoming powerful enough
to deliver real-time ray tracing for gaming applications, and will usher in a
new era of next-generation visuals.”
Ray tracing has been
used for years to pre-render life-like worlds in movies. But until now, it has
been too computationally demanding to be practical for real-time, interactive
gaming, which requires fast frame rates and low latency. NVIDIA RTX overcomes
those limitations.
used for years to pre-render life-like worlds in movies. But until now, it has
been too computationally demanding to be practical for real-time, interactive
gaming, which requires fast frame rates and low latency. NVIDIA RTX overcomes
those limitations.
Broad Industry Support
“DirectX Raytracing is
the latest example of Microsoft’s commitment toward enabling developers to
create incredible experiences using cutting-edge graphics innovations,” said
Max McMullen, development manager of Windows Graphics and AI at Microsoft. “Our
close partnership with NVIDIA on DirectX Raytracing and NVIDIA’s RTX technology
brings real-time ray tracing closer than ever for millions of gamers on
Windows.”
the latest example of Microsoft’s commitment toward enabling developers to
create incredible experiences using cutting-edge graphics innovations,” said
Max McMullen, development manager of Windows Graphics and AI at Microsoft. “Our
close partnership with NVIDIA on DirectX Raytracing and NVIDIA’s RTX technology
brings real-time ray tracing closer than ever for millions of gamers on
Windows.”
Industry leaders such as 4A Games, Epic,
Remedy Entertainment and Unity are featuring NVIDIA
Remedy Entertainment and Unity are featuring NVIDIA
RTX in their technology
demonstrations at this week’s Game Developers Conference, in San Francisco.
They are showing how real-time ray tracing can provide amazing, life-like
graphics in future games. And because RTX supports Microsoft DirectX
Raytracing, the groundbreaking technology will be enjoyed by Windows users
everywhere.
demonstrations at this week’s Game Developers Conference, in San Francisco.
They are showing how real-time ray tracing can provide amazing, life-like
graphics in future games. And because RTX supports Microsoft DirectX
Raytracing, the groundbreaking technology will be enjoyed by Windows users
everywhere.
“The availability of
NVIDIA RTX opens the door to make real-time ray tracing a reality,” said Kim
Libreri, chief technology officer at Epic Games. “By making such powerful
technology available to the game development community with the support of the
new DirectX Raytracing API,
NVIDIA RTX opens the door to make real-time ray tracing a reality,” said Kim
Libreri, chief technology officer at Epic Games. “By making such powerful
technology available to the game development community with the support of the
new DirectX Raytracing API,
NVIDIA is the driving force behind the
next generation of game and movie graphics.”
next generation of game and movie graphics.”
“Integrating NVIDIA RTX
into our Northlight engine was a relatively straightforward exercise,” said
Mikko Orrenmaa, technology team manager at Remedy Entertainment. “Developing
exclusively on NVIDIA RTX, we were surprised just how quickly we were able to
prototype new lighting, reflection and ambient occlusion techniques, with
significantly better visual fidelity than traditional rasterization techniques.
We are really excited about what we can achieve in the future with the NVIDIA
RTX technology. Gamers are in for something special.”
into our Northlight engine was a relatively straightforward exercise,” said
Mikko Orrenmaa, technology team manager at Remedy Entertainment. “Developing
exclusively on NVIDIA RTX, we were surprised just how quickly we were able to
prototype new lighting, reflection and ambient occlusion techniques, with
significantly better visual fidelity than traditional rasterization techniques.
We are really excited about what we can achieve in the future with the NVIDIA
RTX technology. Gamers are in for something special.”
Introducing GameWorks for Ray Tracing
To allow game developers
to take advantage of these new capabilities, NVIDIA also announced the NVIDIA
GameWorks™ SDK will add a ray-tracing denoiser module. This suite of tools and
resources for developers will dramatically increase realism and shorten product
cycles in titles developed using the new Microsoft DXR API and NVIDIA RTX.
to take advantage of these new capabilities, NVIDIA also announced the NVIDIA
GameWorks™ SDK will add a ray-tracing denoiser module. This suite of tools and
resources for developers will dramatically increase realism and shorten product
cycles in titles developed using the new Microsoft DXR API and NVIDIA RTX.
The upcoming GameWorks
SDK — which will support Volta and future generation GPU architectures —
enables ray-traced area shadows, ray-traced glossy reflections and ray-traced
ambient occlusion.
SDK — which will support Volta and future generation GPU architectures —
enables ray-traced area shadows, ray-traced glossy reflections and ray-traced
ambient occlusion.
With these capabilities,
developers can create realistic, high-quality reflections that capture the
scene around it and achieve physically accurate lighting and shadows. Making
these capabilities available on an industry-standard platform like Microsoft
DXR means every PC game developer will have access to levels of realism never
before possible.
developers can create realistic, high-quality reflections that capture the
scene around it and achieve physically accurate lighting and shadows. Making
these capabilities available on an industry-standard platform like Microsoft
DXR means every PC game developer will have access to levels of realism never
before possible.
Keep Current on NVIDIA
Subscribe to the NVIDIA blog, follow us on Facebook, Google+, Twitter, LinkedIn and Instagram, and view NVIDIA videos on YouTube and images on Flickr.
About NVIDIA
NVIDIA’s (NASDAQ: NVDA) invention of the GPU in
1999 sparked the growth of the PC gaming market, redefined modern computer
graphics and revolutionised parallel computing. More recently, GPU deep
learning ignited modern AI — the next era of computing — with the GPU acting as
the brain of computers, robots and self-driving cars that can perceive and
understand the world. More information at http://nvidianews.nvidia.com/.
1999 sparked the growth of the PC gaming market, redefined modern computer
graphics and revolutionised parallel computing. More recently, GPU deep
learning ignited modern AI — the next era of computing — with the GPU acting as
the brain of computers, robots and self-driving cars that can perceive and
understand the world. More information at http://nvidianews.nvidia.com/.
Certain statements in this
press release including, but not limited to, statements as to: the benefits,
impacts, performance, abilities and availability of NVIDIA RTX, NVIDIA
GameWorks SDK including the ray-tracing denoiser module and real-time ray
tracing; the benefits and impact of NVIDIA’s partnership with Microsoft;
real-time ray tracing replacing a majority of the techniques used in standard rendering
today; real-time ray tracing being a dream of the graphics industry and game
developers and its ability to usher in a new era of next-generation visuals;
NVIDIA being the driving force behind the next generation of game and movie
graphics; the excitement and outcomes resulting from NVIDIA RTX technology; and
NVIDIA GameWorks SDK adding ray-tracing denoiser modules are forward-looking
statements that are subject to risks and uncertainties that could cause results
to be materially different than expectations. Important factors that could
cause actual results to differ materially include: global economic conditions;
our reliance on third parties to manufacture, assemble, package and test our
products; the impact of technological development and competition; development
of new products and technologies or enhancements to our existing product and
technologies; market acceptance of our products or our partners’ products;
design, manufacturing or software defects; changes in consumer preferences or
demands; changes in industry standards and interfaces; unexpected loss of
performance of our products or technologies when integrated into systems; as
well as other factors detailed from time to time in the reports NVIDIA files
with the Securities and Exchange Commission, or SEC, including its Form 10-K
for the fiscal period ended January 28, 2018. Copies of reports filed with the
SEC are posted on the company’s website and are available from NVIDIA without
charge. These forward-looking statements are not guarantees of future
performance and speak only as of the date hereof, and, except as required by
law, NVIDIA disclaims any obligation to update these forward-looking statements
to reflect future events or circumstances.
press release including, but not limited to, statements as to: the benefits,
impacts, performance, abilities and availability of NVIDIA RTX, NVIDIA
GameWorks SDK including the ray-tracing denoiser module and real-time ray
tracing; the benefits and impact of NVIDIA’s partnership with Microsoft;
real-time ray tracing replacing a majority of the techniques used in standard rendering
today; real-time ray tracing being a dream of the graphics industry and game
developers and its ability to usher in a new era of next-generation visuals;
NVIDIA being the driving force behind the next generation of game and movie
graphics; the excitement and outcomes resulting from NVIDIA RTX technology; and
NVIDIA GameWorks SDK adding ray-tracing denoiser modules are forward-looking
statements that are subject to risks and uncertainties that could cause results
to be materially different than expectations. Important factors that could
cause actual results to differ materially include: global economic conditions;
our reliance on third parties to manufacture, assemble, package and test our
products; the impact of technological development and competition; development
of new products and technologies or enhancements to our existing product and
technologies; market acceptance of our products or our partners’ products;
design, manufacturing or software defects; changes in consumer preferences or
demands; changes in industry standards and interfaces; unexpected loss of
performance of our products or technologies when integrated into systems; as
well as other factors detailed from time to time in the reports NVIDIA files
with the Securities and Exchange Commission, or SEC, including its Form 10-K
for the fiscal period ended January 28, 2018. Copies of reports filed with the
SEC are posted on the company’s website and are available from NVIDIA without
charge. These forward-looking statements are not guarantees of future
performance and speak only as of the date hereof, and, except as required by
law, NVIDIA disclaims any obligation to update these forward-looking statements
to reflect future events or circumstances.
©
2018 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo,
GameWorks and NVIDIA RTX are trademarks and/or registered trademarks of NVIDIA
Corporation in the U.S. and other
countries. Other company and product names may be trademarks of the respective companies with which they
are associated. Features, pricing, availability and specifications are subject
to change without notice.
For the LATEST tech updates,
FOLLOW us on our Twitter
LIKE us on our FaceBook
SUBSCRIBE to us on our YouTube Channel!