SONY
COMPUTER ENTERTAINMENT UNVEILS THE NEW PROTOTYPE OF “PROJECT MORPHEUS” – A
VIRUTAL REALITY SYSTEM THAT EXPANDS THE WORLD OF PLAYSTATION®4
(PS4™)
COMPUTER ENTERTAINMENT UNVEILS THE NEW PROTOTYPE OF “PROJECT MORPHEUS” – A
VIRUTAL REALITY SYSTEM THAT EXPANDS THE WORLD OF PLAYSTATION®4
(PS4™)
New Prototype Enables Developers To Immerse Players in Amazing
Virtual Worlds
Virtual Worlds
Project Morpheus To Launch In The First Half of 2016
Singapore, 4th March 2015 – At
the 2015 Game Developers Conference held in San Francisco, Sony Computer
Entertainment Inc. (SCEI) unveiled the new prototype of “Project Morpheus”
(Morpheus) – a virtual reality (VR) system that takes the PlayStation®4 (PS4™)
system to the next
level of immersion and demonstrates the future of gaming.
the 2015 Game Developers Conference held in San Francisco, Sony Computer
Entertainment Inc. (SCEI) unveiled the new prototype of “Project Morpheus”
(Morpheus) – a virtual reality (VR) system that takes the PlayStation®4 (PS4™)
system to the next
level of immersion and demonstrates the future of gaming.
Morpheus
enables players to experience a sense of presence, where they feel as though
they are physically inside the virtual world of a game. This unique VR
experience was met with huge interest and industry enthusiasm since the unveil
of Morpheus in March 2014. Over the past year SCE has been listening to
feedback from both developers and consumers, and has made several enhancements
that will further the capability of Morpheus to deliver a sense of presence and
push the boundaries of play.
enables players to experience a sense of presence, where they feel as though
they are physically inside the virtual world of a game. This unique VR
experience was met with huge interest and industry enthusiasm since the unveil
of Morpheus in March 2014. Over the past year SCE has been listening to
feedback from both developers and consumers, and has made several enhancements
that will further the capability of Morpheus to deliver a sense of presence and
push the boundaries of play.
·
OLED display
OLED display
In exchange for the 5-inch LCD, the new Morpheus VR headset is
equipped with a 5.7-inch 1920 x RGB x 1080 resolution OLED display. This new screen expands the field of view and
enables low persistence, removes motion blur and flicker, both of which build
immersion and help deliver the sense of presence for the player.
equipped with a 5.7-inch 1920 x RGB x 1080 resolution OLED display. This new screen expands the field of view and
enables low persistence, removes motion blur and flicker, both of which build
immersion and help deliver the sense of presence for the player.
·
120fps output
120fps output
By adopting OLED, Morpheus now supports 120fps output, and is able
to render 120 images per second.
Furthermore, via a system software update, all PS4 systems will handle
native 120fps output when connected to Morpheus. By combining the OLED display’s high refresh
rate and the power of the PS4 system, Morpheus produces amazingly smooth
visuals and achieves the next level of immersion.
to render 120 images per second.
Furthermore, via a system software update, all PS4 systems will handle
native 120fps output when connected to Morpheus. By combining the OLED display’s high refresh
rate and the power of the PS4 system, Morpheus produces amazingly smooth
visuals and achieves the next level of immersion.
·
More accurate tracking and reduced latency
More accurate tracking and reduced latency
To make positional tracking more accurate with PlayStation®Camera,
the new prototype has added three more LEDs to the headset for a total of nine.
Morpheus continues to support 360 degree tracking, and additional LEDs improve
robustness and stability. Additionally,
the overall system has been optimized to reduce latency between the physical
movement of a player’s head and rendering on the headset’s screen.
the new prototype has added three more LEDs to the headset for a total of nine.
Morpheus continues to support 360 degree tracking, and additional LEDs improve
robustness and stability. Additionally,
the overall system has been optimized to reduce latency between the physical
movement of a player’s head and rendering on the headset’s screen.
·
User-friendly design
User-friendly design
While inheriting the original visor style headset design that
reduces the pressure on the players’ face, the new Morpheus prototype features
a single band and a quick release button, which makes it easier for players to
put it on and take it off. Other
components have also been adjusted and configured to make the headset lighter,
so that players do not find the headset cumbersome or uncomfortable to use.
reduces the pressure on the players’ face, the new Morpheus prototype features
a single band and a quick release button, which makes it easier for players to
put it on and take it off. Other
components have also been adjusted and configured to make the headset lighter,
so that players do not find the headset cumbersome or uncomfortable to use.
Developers
will be able to use the new prototype to create Morpheus content for PS4, a
robust and well-defined platform that has sold over 20.2 million units[1]
within 16 months of its launch. In
addition to the enhancements, the new prototype will continue to support 3D
audio and social screen, a feature that outputs the same gameplay that’s within
the Morpheus headset to a TV so additional players can interact. Furthermore,
SCE will provide an SDK that converts 60fps images to output in 120fps, which
will allow developers to bring their content that was being developed on the
prior prototype to the new Morpheus prototype.
will be able to use the new prototype to create Morpheus content for PS4, a
robust and well-defined platform that has sold over 20.2 million units[1]
within 16 months of its launch. In
addition to the enhancements, the new prototype will continue to support 3D
audio and social screen, a feature that outputs the same gameplay that’s within
the Morpheus headset to a TV so additional players can interact. Furthermore,
SCE will provide an SDK that converts 60fps images to output in 120fps, which
will allow developers to bring their content that was being developed on the
prior prototype to the new Morpheus prototype.
SCE will
continue the development of Morpheus in order to launch as a consumer product
in the first half of 2016.
continue the development of Morpheus in order to launch as a consumer product
in the first half of 2016.
“With the
technical specs achieved on the new prototype, we are one step closer to
realizing our vision for making amazing VR experiences on PS4, and ultimately
to deliver a real sense of presence to players,” said Shuhei Yoshida, President
of SCE Worldwide Studios. “We believe that the near-final technology of
Morpheus combined with the power of PS4 will provide a standard for game
developers to target as they build on their creative ideas and turn them into
VR games and experiences.”
technical specs achieved on the new prototype, we are one step closer to
realizing our vision for making amazing VR experiences on PS4, and ultimately
to deliver a real sense of presence to players,” said Shuhei Yoshida, President
of SCE Worldwide Studios. “We believe that the near-final technology of
Morpheus combined with the power of PS4 will provide a standard for game
developers to target as they build on their creative ideas and turn them into
VR games and experiences.”
###
Component
|
Processor unit, VR
headset |
Display Method
|
OLED
|
Panel Size
|
5.7 inches
|
Panel Resolution
|
1920×RGB×1080 (960×RGB×1080 per eye)
|
Refresh rate
|
120Hz, 60Hz
|
Field of View
|
Approximately 100
degrees |
Sensors
|
Accelerometer,
Gyroscope |
Connection
interface |
HDMI + USB
|
Function
|
3D audio, Social
Screen |
*Specifications and
designs are those of the prototype and are subject to change.
designs are those of the prototype and are subject to change.
[1] Number of retail sales to consumers is estimated by SCEI. PS4
sales data in Japan collected 2/22/2014 – 3/1/2015. PS4 sales data in North America collected
11/15/2013 – 2/28/2015, in Europe and Latin America collected 11/29/2013 – 2/28/2015,
and in Asia collected 12/17/2013 – 3/1/2015.
sales data in Japan collected 2/22/2014 – 3/1/2015. PS4 sales data in North America collected
11/15/2013 – 2/28/2015, in Europe and Latin America collected 11/29/2013 – 2/28/2015,
and in Asia collected 12/17/2013 – 3/1/2015.
For the LATEST tech updates,
FOLLOW us on our Twitter
LIKE us on our FaceBook
SUBSCRIBE to us on our YouTube Channel!