What makes it interesting is that it’s tuned for each platform’s native API – Vulkan on Android, Metal on Apple, and DirectX 12 on Windows – which means the results are a lot closer to how games actually behave. The update also packs in some impressive visuals, like ray-traced reflections on glossy and rough surfaces, glass reflections, and softer shadows from directional lights.
And to make things even more demanding, UL added a second assembly bay scene where a rival team builds a solar array, introducing more geometry and lighting variety to really expose differences between GPUs and drivers. In short, this isn’t just an upgrade – it’s a stress test designed to show how far your hardware can go with modern ray tracing. Advertisement 336 x 280