RAZER CHROMA OPENS 3RD PARTY ACCESS AND ANNOUNCES 9 NEW PARTNERS; PROJECT ARIANA BRINGS RAZER CHROMA INTO THE PRE-VR WORLD WITH ROOM PROJECTION
Razer Chroma jumps off of the flat screen and into a custom wraparound visual experience; more innovations on the horizon
LAS VEGAS (CES 2017) – Razer, the leading global lifestyle brand for gamers,
today unveiled that Razer Chroma™, its flagship lighting technology, will be now available to 3rd
party partners along with a glimpse into the future of Razer Chroma
with “Project Ariana,” the world’s first video projection system
designed for total
immersion gaming.
Razer
Chroma is the largest RGB platform for gaming with more than 5 million
devices sold to date. Some of the world’s top AAA games have integrated
Razer Chroma lighting, including “Overwatch” from Blizzard, “Call of
Duty®: Black Ops 3” from Activision, “Shadow Warrior 2” from Devolver
Digital, and more.
A
growing number of hardware partners are additionally queued to leverage
the Razer Chroma platform for immersive gaming solutions, including
Lenovo,
NZXT, Antec, Lian Li, Wicked Lasers and Nanoleaf. Entry into the Razer
Chroma ecosystem and the 16.8 million-color palette of the platform is
given through the Razer Chroma Module, a single hardware and software
API available to partners.
Additionally,
Razer is exploring how lighting in the whole room can create more
immersive experiences, together with Philips Lighting.
A glimpse into the future of Razer Chroma is given by Project Ariana, taking the concept of RGB lighting into room projection and bringing a whole new dimension to immersive gaming through Razer Chroma, which communicates with games in real time to create both lighting and video effects. This results in solutions for gamers that range from peripherals to smart lighting and video projection, all working as one to provide a totally immersive gaming experience.
Project Ariana is a high-definition video projector that uses an ultra-wide fish eye lens and advanced processing capabilities to extend the gaming experience into an entire room. The system adapts the projection of in-game elements to the dimensions and features of the physical environment. A pair of 3D depth sensing cameras together with proprietary calibration software automatically calibrates itself to detect environmental factors such as furniture and room lighting, to provide the perfect display for any room.
The concept is being demonstrated to attendees of the 2017 Consumer Electronics Show in Las Vegas at the Razer booth – South Hall 3 booth: 30320.
“This is the future of Razer Chroma as we see it,” says Tan. “We are working toward new video projection technology designed to place users in their games for total gaming immersion. Having a game literally surround a gamer completes the entire ecosystem of gaming, bridging the sensory gap between player and game.”
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